søndag 25. oktober 2009

Case 06

In this case we're going to design our game. Characters, the world, levels, gameplay, story and so on. Basically how our game is going to be like.

I had actually thought up and made up my mind how most of this would work. It will probably change a little throughout these coming weeks, but I can share what I have now.

Characters:

The main character is Koki. He's a little, round and cute animal. He loves to eat cookies, and he doesn't let anyone keep him from getting the cookies he want.

I have some kind of enemy, but it isn't done yet. It will basically be some kind of evil monsters that steals the cookies from Koki.

There will also be a final boss, the leader of the enemies.

The World:

I don't really know how the world will look like. I have some ideas, but we will see how it turns out.

Levels:

I haven't decided if I am going to have multiple levels or just one. Time will tell.

Gameplay:

Since this is a platformer, the gameplay will revolve around jumping. I'm also considering adding a run-button to increase the speed of my character when a button is pressed.

To beat the level and have high score, the player will have to collect cookies that are spread around the world. The player will also gain more score if he completes the game in a short period of time.

Story:

Koki has just come home from school and he wants to eat some cookies. He looks around his house, but he can't find any. He looks out the window and see the evil monsters carrying his cookiejar.

Now Koki is angry and he sets out on an adventure to find more cookies and retrieve his beloved cookiejar from the evil monster's boss.

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